


The favelas and backalleys from FIFA Street looked more detailed way back in their 480i, 4:3 days, and that’s saying something. With that being said, I can barely discern one from another, and they are supposed to be real-life freestyle superstars. It’s not exactly a good-looking game, even though I do appreciate its decision to implement a very subtle cel shaded coat of paint on top of its super deformed characters. Besides some half-baked football, there are a handful of freestyle modes included in here, which act less as modes per se and more like a collection of simplistic minigames, including one that reminded me of Guitar Hero and other rhythmic games… if those had bad controls.Īnother thing that annoyed me about Street Power Soccer was its presentation.
FIFA STREET PS2 REVIEW HOW TO
There are no tournaments or leagues to partake on, just a very barebones “career mode” that acts like a story mode in lower budgeted fighting games, as in, it’s there to teach you how to play the game and that’s it. You know what’s sad about it, though? The “alright but unoriginal” controls are the best thing this game has to offer. The gameplay is stiff and doesn’t offer anything that wasn’t already present in those fifteen year old games (my goodness, we’re getting old), but it’s functional. While FIFA Street had a meter that could be filled up by performing tricks and combos, Street Power Soccer features powerups, collectibles, and special moves. Yes, it features 1v1, 2v2 and 3v3 games in which the first team to score five goals win, with no fouls, urban locales, and a huge emphasis on flashy dribbling. The game does fill in that void left out by EA Sports not caring about freestyle football games… to a degree. This fella shows up in the beginning of the fake career mode, and he’s dubbed…
